


A more detailed example is provided below. Through a large database of specific percentages and situations, the creator can customize exact personality quirks. CPU Logic is the behavioral patterns of the wrestlers while they are under computer control. Where most wrestling games allow you to customize basic characteristics, appearance, and movesets (all of which FPR has), FPR allows you to edit what they refer to as CPU Logic. The majority of the aforementioned factors can be customized within the incredibly in depth wrestler creator. Wrestlers have specific moves that are assigned as finishing moves, that are granted many different properties dependent on many factors.
The players must build up from the start of the match and basic moves (arm drags, shoulder blocks, chops), graduate to middle strength moves (suplexes, DDTs, atomic drops), and then end up at higher strength moves (Superkicks, Pedigrees, Stone Cold Stunners). However, basic wrestling psychology must be applied in the usage of those moves. The advantage to the spartan interface is that a dramatic feel is created, where the person playing genuinely does not know what will put a wrestler away for the three count, in counter to moves with dedicated special move mechanics such as the AKI games or the WWE Smackdown! series.Īlso in opposition to normal wrestling games, each wrestler has access to your entire moveset from the start of the match.
#Wrestling spirit 3 movesets professional
The only things resembling a user interface during a match are a timer in the bottom right corner, and a referee circling the ring to count pins, ring outs, disqualify rulebreaking wrestlers, argue with managers, and all of the usual things a professional wrestling referee gets involved in during a match. Instead of a silhouette of the wrestler, damage is visually represented on the models of the wrestlers.
#Wrestling spirit 3 movesets pro
Instead of relying on fighting game mechanics like other wrestling games, the Fire Pro series gives very little overall feedback as to how well you are doing in a match. This is a common sight on higher difficulties If the inputs are too close, a Test of Strength (the palm-to-palm pushing battle) is initiated, and the wrestler who pushes the other wrestler back farther will get to perform their move. The fastest person to insert a command has an advantage to having their move performed, but other factors can determine whether or not that move will be countered. There is a split second where a command must be input when the arms of the wrestlers touch and a slight slapping sound is heard. As wrestlers get close to each other, they will initiate a grapple. The gameplay is based on timing instead of button mashing. This isn't a big hindrance, though, as the edit mode allows you to convert the names and appearances of all wrestlers, although you can only have one custom outfit among their four default outfits. The appearances are unchanged except in a few specific cases involving fighters from the now defunct PRIDE Fighting Championship. The names of the wrestlers are changed so as not to actually violate intellectual copyright. Seeing as the game is based on wrestling, there are real world wrestlers included, the default wrestlers included in game (around 300) are based primarily on Japanese professional wrestling legends, with a limited amount of American wrestlers. Stevie Richards and Rob Van Dam, among others, have cited the Fire Pro series as their favorite wrestling game. The game has a very dedicated following (a few community members are thanked in the Special Thanks section of the manual) amongst general gamers, and also wrestlers.

FPR is only the third game to be released abroad, and the first on PS2. Fire Pro Wrestling Returns (henceforth FPR) is the second installment for the Playstation 2 console. It is a long running Japanese series, featuring multiple installments over multiple systems. Fire Pro Wrestling Returns is a 2D game based on professional wrestling and mixed martial arts, made by Spike Co.
